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rofmods

Rofmods Mods For Me

Cheaters invariably get bored quickly and give it up, and I've never seen a cheater in a flight sim that didn't get frustrated and quit in the face of teamwork. Btw, I never, ever worry about cheating through mods. I am trying to increase the rate of fire of my dread to charge faster i currently use speed trigger but i wonder if there is any other mods.7 answers 0 votes: vile acceleration and shred.shred isnt that good on dread cos the fire rate increase is a. Even when there are "standard" mod packages, one will find that either A) one has an outdated version, or B) one has an updated version but the server is using an older one.Version 1.008 change list: Custom user made plane skins can now be used on unranked server in Multiplayer, in single missions and in Quick mission mode Navigation markers option added that allows to turn on/off your planes icon and waypoints both on the map and in 3D (its ON by default on Normal and Expert modes) Some bugs with object. When I log on to share the skies with people nothing is more frustrating than being booted from a connection or session because I didn't have Mod A, F, H, I, and K (but not B, D, or X) active. Double Barrel Pump Action Shotgun - pretty well described by the name there, comes with mods: Chokes and Extended Mag Jungle Assault Rifle -.8 posts i present to you, a modding project for the entire TTW Forums community to participate in.The problem with mods for me in mulit-player is the never ending compatibility mini-game from server to server.

Change the drag coefficient and stall speed by just a little and suddenly landings are a whole different animal. I'm not talking about using exploits like the infamous trim on a slider, but more nuanced stuff like stll speeds. The problem with them is that they're a change, forcing one to relearn the sim. Heck, I had someone tell me last month in a RoF server that tail slides were impossible in a SPAD XIII (they totally are possible!), though he stopped short of accusing me of cheating.FM/DM mods are usually unbiased - that is to say, they don't improve one side and hobble the other for the sake of doing so.

I would love to know.Just re read Bliss's post. Please tell us what they are. Hardly mod restricted, name another sim that has started out like that?The engine although related to RoF is not the same there are many changes/improvements, 5 years ago people said Il-2 had reached its engine limit.TD have proved that idea very wrong since 1946 released in 2006What mods are must have for RoF? How many is "many many"? These are the things I am on about.So the BoS engine is not the same engine as RoF? There has been had many "changes/improvements?". All of them had their strong points, but it was driving me crazy and forcing me to think "Oh, this is the FiF FM, so I need stretch my glide to landing." One is forced into "gaming the game" at that point.Except people have seen, bought and played RoF, and made many many mods for it, what are you on about?How can you say mods are restrictive in BoS? the mods on mode has not even been implemented yet?Except even before release there are user made maps etc. At the end I was flying no less than four different FM/DM's on four different nights of the week.

The whole process is maintained by Panther over on the RoF board. Skins work in RoF as they did in the old RB3D Flyberts Chateaux days.If you have a skin in your game you will see it mods on or off.But to have the skin included in the official skin downloads you have to get your peers to approve it on the RoF forum. Well, that's just dumb, as it falls into the cheater category and we can discount them.Plus if they put in a checkmark for "allow skin download" in the multiplayer server options (like in IL-2: 1946) it becomes even less relevant as a threat.No. In RoF (and I think in BoS, but I'll have to double check), custom aircraft skins are considered mods.The fear is that someone will make their skin invisible and Wonder Woman the servers.

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